If this is true, do this AGAIN and AGAIN, program will get STRUCK POSSIBILY, while(true) {it will continuous looping}
If this is true, do THIS
//Difference with **while** & **for** loop
//while loop
var x = 0;
while(x <= width){
x = x + 50;
//for loop
for (var x = 0; x <= width; x += 50) {
fill(255, 0, 200);
ellipse(x, 300, 25, 25);
}
//var x=0 --> start
//x<= width --> stop
//x += 50 --> repeat
//"for" loop is taking everything from the "while" loop and condensing it
offset = offset + 1
//offseting the location by 1 pixel, every circle moves continuously to the right by 1 pixel
//how to draw circles on x axis and y axis
//for every X fill in all the Ys
for (var x = 0;.......)
for (var y = 0;.......)
Note that if only one value is provided to color(), it will be interpreted as a grayscale value. Add a second value, and it will be used for alpha transparency. When three values are specified, they are interpreted as either RGB or HSB values. Adding a fourth value applies alpha transparency.
I partnered with Lan with this project and we ended up making a slightly different than each other but having some similar conditional functions that we discussed with each other in the beginning. We both agreed on making a light switch that changes either the sky color outside the window or the background color. Our intention was to create a button switch that could allow us change the color. I ended up changing the three sides of the walls individually when clicking each side of the wall. Also, I added some rain falling from outside the window to the indoor of the room, created a ball that moves horizontally as if the dog is chasing after it, a button that you can turn on the lights, a color changing dog.